TF Archives

Infinite Undiscovery

Author: Daniel Pearse
Tuesday, September 30, 2008

Xbox 360

Before we begin exploring a world of Infinite Undiscovery… point taken, you did well to stop us right there. This, it needs recognising immediately, is a patently stupid name for anything. It’s the kind of ludicrously abstract title that encourages you to puzzle out its meaning, before you arrive at the conclusion that should have been self-evident in the first place: there is none.  Thankfully what shall hereforth be referred to as the RPG That Shall Not Be Named makes up for its painful moniker in other departments.

Granted being from the same company responsible for the peerless Final Fantasy franchise is going to be graded on an absurdly steep curve, but while it doesn’t meet FF’s heady heights, there’s enough here to keep casual role-players on the leash.

You take the controls of unlikely hero Capell, a character who suffers the burden of being the spitting image of Sigmund the Liberator, a word saviour pre-destined to put a halt to the Order of Chains’ reign of terror. It’s hardly the most original concept in the world, but proves to be reasonably involving.
Graphically the RPG That Shall Not Be Named is certainly a pretty thing, and its world is easy to get lost in.

Your fairly straightforward narrative leads you through the game’s various areas tasking you to bring the oppressors to justice and aid the dispossessed. The actual gameplay is interspersed with cut sequences that while clearly written without much attention to snappy dialogue, keeps the pace and your interest as a respectable level.

The game’s real strength is in its combat, with an easy to get to grips with control system, by which you’ll either unleash a dizzying hack and slash attack, command one of your fellowship into action or play your mystical flute if you fancy getting a little magical. And with awesome enemies arriving in their droves, there’s certainly plenty to keep you on your toes.

The RPG That Shall Not Be Named ultimately doesn’t break enough new ground to appease those who’ve been spoilt by Final Fantasy. But for role-playing newbies, it’s a perfectly enjoyable way to pass the time.